 extern "C" {
#include "SDL.h"
#include "lib.h"
 }

    int main(int argc, char* argv[])
    {
 	    //testlibfun1("fdsfsdfsd");

     	SDL_Window* window;
            SDL_Renderer* renderer;

            // Initialize SDL.
            if (SDL_Init(SDL_INIT_VIDEO) < 0)
                    return 1;

            // Create the window where we will draw.
            window = SDL_CreateWindow("SDL_RenderClear",
                            SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
                            512, 512,
                            SDL_WINDOW_SHOWN);

            // We must call SDL_CreateRenderer in order for draw calls to affect this window.
            renderer = SDL_CreateRenderer(window, -1, 0);

            // Select the color for drawing. It is set to red here.
            SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);

            // Clear the entire screen to our selected color.
            SDL_RenderClear(renderer);

            // Up until now everything was drawn behind the scenes.
            // This will show the new, red contents of the window.
            SDL_RenderPresent(renderer);

            // Give us time to see the window.
            SDL_Delay(5000);

            // Always be sure to clean up
            SDL_Quit();
            return 0;
    }
